Unfortunately I am under NDA for a lot of my work. However I have worked on many of the sections shown in the above promotional video we put out 2 years ago.

In 2022 I joined the Social Level Design team as a Technical Level Designer. My time on the project has mostly been spent scripting narrative content and integrating it with more action-focused gameplay. This is a primarily technical role and so I have spent a lot of time working with the proprietary Star Engine and using StarScript to build mission logic, play narrative content and manage AI actors.
Other responsibilities included training up juniors on our team and working with programming teams to implement new features and tech. I was also the primary point of contact for our documentation and brought a lot of it up to modern standards. Due to this I often ended up helping out other teams when they needed to learn about our workflow. I have also worked with other teams to optimise levels with various streaming tools, significantly improving performance before further art optimisations.
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