Sea of Thieves Season 20: Custom Seas
This was the first bit of seasonal content I worked on while at Lucid Games. I was responsible for setting up the Plunder Pass and its asscociated deeds and challenges that accompanied the new Custom Seas gamemode. The work included:
- Initial setup and configuration of the new Season Pass (Plunder Pass).
- Designing and linking the season pass missions (deeds) to new gameplay hooks related to Custom Seas, and collaborating with different disciplines to ensure they behaved as designed.
- Scheduling the new content in the live service environment.
- Organising testing sessions and criteria.
- Designing and linking the season pass missions (deeds) to new gameplay hooks related to Custom Seas, and collaborating with different disciplines to ensure they behaved as designed.
- Scheduling the new content in the live service environment.
- Organising testing sessions and criteria.
Sea of Thieves Season 21
My role for this seasons content fell mostly under the implementation and design of the new Parley Flag social feature and the accompanying Talk Like A Pirate Day event. My work on the season included:
- Exploring integrating the new flag with the existing Alliance feature.
- Setup and configuration of the Talk Like a Pirate Day event in the live service environment.
- Organising and scheduling the new Last Ship Standing insider test events.
- Setup and configuration of the Talk Like a Pirate Day event in the live service environment.
- Organising and scheduling the new Last Ship Standing insider test events.