Level Design:
- I initially sketched out a large volume of pen and paper prototypes to explore layouts regardless of theme.
- Play-tested initial engine blockouts to determine what aspects needed to be changed.
- Created a variety of assets for the levels, ensuring that they were contextually consistent.
- Designed and programmed a large number of level specific systems, such as the level-bounds volume and flag spawning systems for the CTF gamemode.
- Play-tested initial engine blockouts to determine what aspects needed to be changed.
- Created a variety of assets for the levels, ensuring that they were contextually consistent.
- Designed and programmed a large number of level specific systems, such as the level-bounds volume and flag spawning systems for the CTF gamemode.
Gameplay Design:
- Built an initial prototype to see how feasible the mechanics were alongside the visuals.
- Polished and tuned the gameplay over the development of the game with feedback collected from organised playtesting sessions, both remotely and locally.
- Programmed every system within the game with Blueprint visual scripting.
- Polished and tuned the gameplay over the development of the game with feedback collected from organised playtesting sessions, both remotely and locally.
- Programmed every system within the game with Blueprint visual scripting.
UI Design:
- Designed all of the menus present within the game, taking them through several iterations in UMG from the initial wireframe.
- Built a custom controller navigation system within Blueprint.
- Worked in feedback from playtesting sessions to improve the readability.
- Built a custom controller navigation system within Blueprint.
- Worked in feedback from playtesting sessions to improve the readability.
Full details on the development of the project can be found in the Journal, which documents some of the problems I had setting up specific systems and how I solved them.
An early Design Document can also be viewed that has the initial concept and vision for the game.
An early Design Document can also be viewed that has the initial concept and vision for the game.